What I did in this project is quite simple but a little out of the box. In this project I have all those regular graphical tasks like rotation, lightning, projection etc. But the main thing I did is to build a communication between DirectX, the platform I’ve used, and other graphics libraries and 3D modeling software.
This is a well discussed and pretty advanced way of DirectX. I’ve just studied on it and found some way to implement. Nothing new I’ve proposed here, but learned a lot.
I’ve worked on popular DirectX file format – .x and rendered the graphics information from .x to the screen.
I’ve used Microsoft Visual C# as programming language. Continue reading